About the game

Warfare Incorporated is set in a future ruled by super corporations engaged in no-holds-barred competition for the resources of the galaxy. The action centers on the newly discovered planet Icarus, with its astounding mineral wealth and mysterious alien artifacts.

You command a corporate expedition: harvest Galaxite, raise a base, research new technology and fight rival corporations for control of the surface. It is a full real-time strategy game — 22 unit and structure types, two alien landscapes, and a campaign that runs from first landing to open war.

Built for a handheld, rebuilt for the browser

It shipped in 2003 for Palm OS and Pocket PC — a complete RTS running on a 16 MHz processor with a 160×160 screen. It reached the iPhone in 2008 and gained online multiplayer in 2009.

Today it runs natively in the browser. The original C++ engine was ported line by line to TypeScript and verified bit-exact against recorded games from the original, so the missions, units, art, sounds and feel are the same. It is the real game, not a remake.

Free to play, right now. No install, no account, no ads — play.warfareincorporated.com.

Add it to a phone home screen and it plays like the native app did.

What's here now

  • Online multiplayer — lobby, game rooms, chat and 2–4 player battles.
  • ApexBot, a rated AI opponent you can add to any match; beating it moves your Elo.
  • 2,300+ community-made missions, restored and downloadable in game.
  • A web mission editor and an in-browser replay viewer.
  • The original community forum, preserved as a read-only archive.

Warfare Incorporated was created by Scott Ludwig and Darrin Massena of Spiffcode, Inc.