Your First Mission
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1. If the Mission Editor is not already open, double click on mgui.exe in the WIMapEd folder. 2. Select File / Open / desert.tc OR grassy.tc 3. Next click File / New. 4. Now that you have a window open you can begin to place terrain pieces. Simply left click, hold the desired piece and drag it to the desired location in the main window. 5. Use Zoom Percent = 50 to see all of map when designing your map. 6. To select different sides, click on the Side Selection menu which is found directly below the File menu. Select the desired side and drag the desired pieces to the main window. 7. To make a multiplayer map, select Settings / Level then on the right of the screen change the MinPlayers to 2 and above. Change MaxPlayers to the maximum number of players, up to 4. 8. IMPORTANT: Make sure to enter your mission name in the Title field in the Level (LevelDoc) settings. 9. To save a mission that you are creating click File / Save As. You should enter the name of your mission then click save. This will save your mission with the file extension of “.ld”. -Once you have saved the mission you can frequently save the game by either clicking File / Save or Ctrl-s IMPORTANT: Giving your mission a unique name is VERY important. Please resist the temptation to call it My First Mission, or Untitled level (what happens if you don't enter a name in the Level menu), or anything with "test" in it. An ideal name is somewhat descriptive but not more than 2 or 3 words at most. Check out the Add-on Mission Packs from the Warfare main menu to see what others have called their missions. THE FUN STUFF - Locating all the features on your map:
Setting up Areas and Triggers Once you've placed your terrain features, it is time to make it all work.
1. Start by putting a different colored Dominion or HQ in 2 corners of your map (or 4 if it is a 4 player map).
2. Next you need to set up an Area over each Dominion or HQ. Areas help you with the trigger actions, and allow you to create triggers that perform actions based on specific areas of your map. An example of this might be to complete a mission when a players unit moves into an area of the map. But in this case we are using the area to tell it to center our view of the map over the dominion when the game starts. To create a new Area click on the New Area item and drag and drop it onto the map. You can change the size of the area by dragging the corners of the area. It may take a few seconds to respond once you resize the area, so be patient. 3. Click on your new area on the map and you will see a menu for Area appear on the right. Name each Area square by typing a unique name into the Name field (i.e. Side 1 & Side 2).
4. Now setup initial galaxite and what type of player each side will be. Select Settings / Side 1. In the SideInfo menu at the right input InitialCredit (i.e. 5000), and Intelligence (i.e. Human). Make sure you give each side enough galaxite to start a game. Do the same for the other players. 5. Open another copy of the Mission Editor.
In this second editor, open the built in multiplayer mission named Desert River Riches (M_02.ld) and click on the Settings / Triggers. Triggers are used to perform certain actions for specific conditions. See Triggers page for more details and examples of the End of mission triggers. You should see a pop up screen like this: You want your map triggers for side 1 to look just like these above. Instructions below. Click side 1. Then click Conditions tab Then click New... then select Mission Loaded. Then select Actions tab Then select New... then select Center View (click on highlighted word "Area" to select Area you want trigger to work in) Now click on Settings / Triggers and click New... then click side 2. Then click Conditions tab Then click New... then select Mission Loaded. Then select Actions tab Then select New... then select Center View (click on highlighted word "Area" to select Area you want trigger to work in) Continue in this manner until your Triggers page looks like the Desert River Riches page. 5. SETTINGS: There are many settings you can play with to make a map more interactive.
NOTE: Multiplayer missions should have as few triggers as possible, letting the players create the action.
NOTE: While most trigger actions work, ecom trigger actions don't work with multiplayer. This is so the game doesn't pause for one player while continuing for another. NOTE: Switches and Areas are named. Be sure that you give unique names to all your switches, areas, groups, variables. This is very important as the Editor will not warn you if you have duplicates.
Also... if you delete or rename an Area or Switch you will not be warned. It just won't work. So be sure to watch out for these changes.
STANDARDS for A GOOD MULTIPLAYER MAP:
STANDARDS for A GOOD SOLO MAP:
Setting Objectives End Mission Triggers TOP of page |